The Disruptive Design Method is an approach to understandings, evolving and solving complex problems. It employs systems thinking, sustainability cognitive and behavioural sciences along with ideation and design thinking to create activated tools for making a positive impact on the planet.
Developed by the Disrupt Design founder, Dr. Leyla Acaroglu, the applied method involves three key phases: mining, landscaping and building. These are used as methods for inquiry, discovery, and development, in addressing complex real-world problems.
WE HAVE USED AND TAUGHT THE DISRUPTIVE DESIGN METHOD FOR CHANGE MAKING TO OVER 10,000 PEOPLE
SKILLS DEVELOPED WITH THE DISRUPTIVE DESIGN METHOD
THE MENTAL TOOLSET
Develop critical thinking and doing skills and tools for activating change through your own practice.
Develop your ability to understand and explore the dynamic systems at play around us, seeing how they interconnect and influence the larger wholes.
Develop creative interventions for personalized practices in dynamically designing and intervening in systems for positive social change.
Develop reflexive thinking to build your innate ability to think through the circular relationships between cause and effect and help build creative autonomy.
Develop critical analysis skills for clear and rational thinking to intellectually evaluate and synthesize information through observation, experience, reflection, and reasoning, all of which guide belief and action.
THE 12 PARTs of the DISRUPT DESIGN METHODOLOGY
PART 1 SUSTAINABILITY
We explore approaches to integrating sustainability into decision making, and tools such as life cycle thinking, to help understand environmental and social impact.
PART 2 SYSTEMS THINKING
Develop methods and approaches needed to identify and map relationships and system dynamics. Explore major systems at play: social, industrial and ecological. See how they play out in a variety of different problem arenas.
PART 3 MAKING CHANGE
Explore the contemporary theories of how change happens, and the modes in which one can intervene in change. Learn how to critically evaluate the ways change happens on a macro and micro level.
PART 4 RESEARCH STRATEGIES
Critically investigate approaches to conducting research and collecting information for greater insight. We learn that research is experimentation in action. Apply action research and responsive feedback loops to develop creative solutions.
PART 5 GAMIFICATION + GAME THEORY
Unpack the modes in which play and game theory affect and motivate action. Look at the bigger picture of games and gamification and ways in they can be used to effect change, unpacking intrinsic motivators such as pleasure, success and challenge.
PART 6 COGNITIVE SCIENCE + BIASES
Investigate the latest in cognitive sciences, neurochemical influences, body connections, cognitive biases and social influencers. Learn how cognitive experiences and biases influence perceptions and actions.
PART 7 ETHICS + EMPATHY
Explore the physiological and social experiences of empathy, and how one can employ empathetic approaches to design. The critical role of ethics in the decision making and action is also explored.
PART 8 LANGUAGE, INFLUENCE + EFFECT
Explore systems of language, the history of framing, moral panics and discourse, semantics and semiotics. Gain an understanding of the social construction of influential communication, and how to apply tactics to shift behaviors towards sustainable practices.
PART 9 SYSTEMS INTERVENTIONS
The synthesis of all the components come together. Here we identify and build systems interventions, and design the vehicles in which these interventions can exist. Discover how to use a Theory of Change to plan out tactical interventions.
PART 10 IDEATION + PROTOTYPING
Learn our rules of ideation and rapid creative development. Test ways of translating ideas into outcomes through prototyping in a variety of forms and formats.
PART 11 SUSTAINABLE DESIGN + PRODUCTION
Implement eco-design and sustainable production practices in your work. Think through production and project evolution to build more sustainable solutions into the design of products, systems and services.
PART 12 PROJECT ACTIVATION + AMPLIFICATION
Implementation, amplification and activation. Explore ways of putting things into the world, considering how they may evolve and develop contingency plans that allow for flexible, rapid adaptation.